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Gameplay Feedback / Re: New update issues
on: February 01, 2019, 05:29:19 PM
I've been looking forward to trying the new patch out all week. Yeah the team fixed none of the outstanding issues, focused too much attention on pointless and even detrimental changes. My god I have zero confidence in this game moving forward.
How many patches have there been and these fundamental flaws remain untouched?
Raiders grab animations can be interrupted at any point after connecting yet antags and elites are immune from the very frame they begin.
Enemies dodging out of grapples and grappling through punches.
Enemies engaging in cqc inside of konstantin's sphere.
The cqc attacks homing into random ads that are out of range and whiffing instead of targeting the antag/elite that I am facing that I am pointing my left stick at.
Characters punching at cover and whiffing instead of engaging a vualt attack animation.
Getting a measly 300 gold from dissertations culminating in matches that are extremely long extremely frustrating that nets less than 1000 gold.
Being forced to watch cutscenes you've seen a million times because someone is actively trying to waste your time.
Being forced to watch cutscenes by players after a match has ended. This is dispite the fact that no players' involvement is required to preserve the flow of gameplay. This is especially terrible for losing antags
Being sniped to death from over 50 yards away by weapons that are traditionally accepted to have low accuracy at distance like shotguns and gattling guns.
Being head shot by a Harek that is in mid transit to or from a stalk point.
Being surrounded by miners while out of ammo with no means of replenishing said ammo.
Being stuck in respawn for over 20 seconds as an antag while the boss is insta killed.
Etc etc. Is this game even play tested?
How many patches have there been and these fundamental flaws remain untouched?
Raiders grab animations can be interrupted at any point after connecting yet antags and elites are immune from the very frame they begin.
Enemies dodging out of grapples and grappling through punches.
Enemies engaging in cqc inside of konstantin's sphere.
The cqc attacks homing into random ads that are out of range and whiffing instead of targeting the antag/elite that I am facing that I am pointing my left stick at.
Characters punching at cover and whiffing instead of engaging a vualt attack animation.
Getting a measly 300 gold from dissertations culminating in matches that are extremely long extremely frustrating that nets less than 1000 gold.
Being forced to watch cutscenes you've seen a million times because someone is actively trying to waste your time.
Being forced to watch cutscenes by players after a match has ended. This is dispite the fact that no players' involvement is required to preserve the flow of gameplay. This is especially terrible for losing antags
Being sniped to death from over 50 yards away by weapons that are traditionally accepted to have low accuracy at distance like shotguns and gattling guns.
Being head shot by a Harek that is in mid transit to or from a stalk point.
Being surrounded by miners while out of ammo with no means of replenishing said ammo.
Being stuck in respawn for over 20 seconds as an antag while the boss is insta killed.
Etc etc. Is this game even play tested?