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NEWS AND INFORMATION => Ship's Log => Topic started by: MSE_TENKA on September 20, 2018, 12:28:51 PM

Title: Spacelords Update 10.4 Patchnotes
Post by: MSE_TENKA on September 20, 2018, 12:28:51 PM
Although we are still not ready to release our next client-side update, that will be loaded with bug fixes and technical improvements that require some extra testing, today we're releasing some economy and progression changes to Spacelods.

REWARDS

The number of Common Blueprints showing up as rewards is not meeting our expectations, most specially at high levels. Also, there are some undesired slowdowns of Gold and Faction Points income in some specific Tiers that we’ve addressed.
- Common Blueprint appearance rate increased by 5% at the lowest Tier to 50% at the highest Tier.
- Very High Gold prize appearance rate increased by 10% at Tier 5
- Very High Faction Points prize appearance rate increased by 20% at Tier 3
- Very High Gold prize appearance rate increased by 15% at Tier 2
- Very High Faction Points prize appearance rate increased by 45% at Tier 2

LEVEL REQUERIMENTS

Level requirements sometimes limit user choice unnecessarily, we've loosened up some of them. Most specially, we don't want Raider choice to spread out through too many levels.
- Decreased mission level requirements from 14/22/32/45/55/64/78/89/98 to 9/14/21/31/42/54/68/83/97
- Decreased level requirement to recruit Doldren from 42 to 41.
- Decreased level requirement to recruit Loaht from 47 to 44.
- Decreased level requirement to recruit Rak from 52 to 48.
- Decreased level requirement to recruit Ayana 57 to 52.               
- Decreased level requirement to recruit Iune from 61 to 55.
- Decreased level requirement to recruit Valeria from 66 to 57.
- Decreased level requirement to recruit Schneider from 70 to 59.
- Increased level requirements to draw Faction Cards from 4/7/9/13 to 4/7/12/15
- Decreased level requirements for Faction Card groups 4-6 from 46/62/105 A 38/63/92
- Increased level requirements to draw Character Cards from 15/17/19 to 17/19/22
- Decreased level requirements for Character Card groups 3-6 from 38/51/85/121 to 33/50/72/105
- Level requirements for Forge levels 3-12 have been adjusted accordingly: 12/24/34/44/54/65/76/87/97/107 to 13/24/35/46/56/66/76/87/98/108


What do you think about this update? Let's discuss the changes here!
Title: Re: Spacelords Update 10.4 Patchnotes
Post by: Pilriel on September 20, 2018, 12:59:02 PM
Common Blueprint appearance rate increased, but something other appearance rate decreased?
Title: Re: Spacelords Update 10.4 Patchnotes
Post by: BlaZeMaN on September 20, 2018, 01:13:32 PM
Nice to see some necessary changes being implemented in motion . Let's hope they're for the better .
Title: Re: Spacelords Update 10.4 Patchnotes
Post by: JestersShade on September 20, 2018, 01:15:11 PM
I just feel that you just created another issue: at higher level, with a 50%, it will be hard to get other things...

And duplicates are still worthless!!!
Whatever you do on rewards, it won't be enough until we get something for duplicates anyway!

I was waiting for today's announcement but thought it would go with a real update ... I'm really disappointed to see the content of this patch...
Title: Re: Spacelords Update 10.4 Patchnotes
Post by: MSE_TENKA on September 20, 2018, 01:28:42 PM
Common Blueprint appearance rate increased, but something other appearance rate decreased?

No, only common blueprint has been increased.
Title: Re: Spacelords Update 10.4 Patchnotes
Post by: MSE_TENKA on September 20, 2018, 01:36:30 PM
I was waiting for today's announcement but thought it would go with a real update ... I'm really disappointed to see the content of this patch...

Hi JestersShade,

Don't worry, this is not today's big announcement, it's only a game update. A little hint, did you know that it's the game's first aniversary this weekend? ;-)
Title: Re: Spacelords Update 10.4 Patchnotes
Post by: B30 on September 20, 2018, 01:37:24 PM
… at higher level, with a 50%, it will be hard to get other things ...
I don't think so, because I got only 2 common blueprints since the F2P update. I repeat only 2 in about a month. And I played daily (with a few days off) and checked most of the rotations, what they had to offer.
Title: Re: Spacelords Update 10.4 Patchnotes
Post by: Tekato on September 20, 2018, 02:03:28 PM
Just when I finally get Ayana's versatile blueprint.. Anyways 50% increase sounds amazing can't wait to see these changes implemented.
Title: Re: Spacelords Update 10.4 Patchnotes
Post by: Sloppy on September 20, 2018, 03:09:43 PM
I don't think that level change matters much, since you will get to 70s and 80s naturally, by grinding the gold to recruit that character.

I hope there will be some gold-related changes later on, and antagonist reward/score/matchmaking changes as well.
Title: Re: Spacelords Update 10.4 Patchnotes
Post by: Brizzier on September 20, 2018, 03:29:49 PM
"- Decreased level requirement to recruit Doldren from 42 to 41"
" -Decreased final mission level requirement from 98 to 97"

Is this a joke?
Title: Re: Spacelords Update 10.4 Patchnotes
Post by: Hiero_Glyph on September 20, 2018, 04:20:36 PM
"- Decreased level requirement to recruit Doldren from 42 to 41"
" -Decreased final mission level requirement from 98 to 97"

Is this a joke?

It's a shift and it has to start somewhere. I mean  Schneider went from 70 to 59 so that's pretty significant overall. Doldren is just at the low end of the shift so there isn't much movement there. I agree that it is rather insignificant overall but you can't just look at a single change and see the whole picture.
Title: Re: Spacelords Update 10.4 Patchnotes
Post by: Skyline on September 20, 2018, 04:42:59 PM
Gold reward is ok ,even so much :)
But what about points,- 4-5 winning games for one card roll-dat is not ok.
In old game 12k per game dat is 3 roll .Why so insane change now?
What a reason up roll from 3k to 4800 , in fact that points are got five times more slowly now?
ADD:Pls make Harek available only with 500+ lvl and only for Billion Mercury :D
Title: Re: Spacelords Update 10.4 Patchnotes
Post by: Level9Drow on September 20, 2018, 05:29:50 PM
The Blueprint shortage in Tier 1 has ended, fantastic!! It would still be nice if we could get something for doubles though. If we already have a weapon max forged and then get a BP sitting on top of it we don't need to use and then get ANOTHER BP on top of that the newest BP just vanishes with no purpose or reward.

But thanks for the update MSE, looking forward to the rest of the news.
Title: Re: Spacelords Update 10.4 Patchnotes
Post by: Hiero_Glyph on September 20, 2018, 06:04:31 PM
The Blueprint shortage in Tier 1 has ended, fantastic!! It would still be nice if we could get something for doubles though. If we already have a weapon max forged and then get a BP sitting on top of it we don't need to use and then get ANOTHER BP on top of that the newest BP just vanishes with no purpose or reward.

But thanks for the update MSE, looking forward to the rest of the news.
Yeah, we either need to he able to stockpile blueprints, up to a limit, or be able to  (automatically?) sell excess blueprints for gold.
Title: Re: Spacelords Update 10.4 Patchnotes
Post by: BlaZeMaN on September 20, 2018, 10:06:52 PM
Hello again .

I know what I'm about to ask is kinda off topic but , is the UNDEFEATED counter even a think in-game . The only way I can tell is because it's displayed as a tip every once in a while but I haven't seen anything even remotely resembling it so far . I just need some clarification regarding that tip and (maybe) how exactly does it provide bonus rewards .

Cheers .
Title: Re: Spacelords Update 10.4 Patchnotes
Post by: Nemo on September 21, 2018, 11:59:36 PM


Whilst the increase to Common Blueprints at Tier 1 is welcome, I don't think tweaking the numbers will really help, as the current rewards system is flawed, at least when it comes to Blueprint acquisition.

To acquire a Blueprint for a character, you have to first wait and see if a Blueprint reward is on rotation.

Then, if you want to play as a Raider, you have to see if the character you want is available for the mission itself. For example, Lycus is unavailable on Hanging by a Thread, Ayana is unavailable on A Low Blow, Schneider is unavailable on In Medias Res, etc.

Then, you have to consider whether the character is a good fit for the map. Some maps tend to have objectives and bosses that are far away, so some characters can't really do much to help the team. For example, Ayana can't really do much to damage to Uras' ganglions, Marmalade's weak points, or to the 5th Council's weak points, so it would be a bad idea picking her on those maps, even if you wanted a Blueprint for her.

Then, if you get to the character select screen, you have to hope that no one picks your character, else you're dead in the water already. I've heard players complaining about others on their team going AFK, leaving, or worse, if they don't get the character they want at the beginning. Moreover, if you're playing with friends who are in the same Aequilibrium group, and you all want to play as a certain character, then there are going to be problems. This is somewhat less of an issue for newer players than veteran ones, but it's still a problem.

After these hurdles, you then have to win the mission, and hope to get a good score. Unless your teammates are kind enough to bring some Treasure Hunter weapons along, there is no guarantee that you will win the roll.

Then, even if you do win the roll, you have to hope that the weapon Blueprint is one that you actually want, otherwise all this hassle has been for naught. Most characters have 2-3 Common Blueprints, and some have 2 Rare Blueprints. As such, your chances of getting a specific Blueprint can sometimes be 33% or 50%, even before you roll on the results screen.

The game does recognise if you've been given a duplicate Blueprint, but you get nothing if you get a duplicate. Moreover, Blueprints you already have are not taken off the roll, which can be annoying if you get seven Granny's in a row, as some players have experienced.

It would be much better if players were rewarded with Blueprint tokens, that they could then use to acquire whatever Blueprint that they wanted, rather than be awarded with a random Blueprint for the character that they used on that specific reward map. With a token system, players can use whatever character they want, without having to fight with other players. Furthermore, they wouldn't have to suffer through acquiring multiple duplicate Blueprints, as they could use the tokens to get the ones they want.

You could also have Blueprint tokens randomly drop on any map, even if it's not a special reward map. Perhaps give players a 5-10% increasing chance per win to get a Blueprint token, with the counter resetting when they earn one. That way, players would have a reason to keep playing, even if there are no Blueprint tokens available for them during their reward rotation. As it stands currently, a lot of players just check to see if they have a Blueprint reward on a rotation, and once they've beaten that map, they just log off because they have nothing else to do. Having more players online would help with queue times, so giving better  incentives to keep people playing, even if they don't have any special rewards on rotation, would be a good thing. Perhaps also give out tokens to players who win as, or against an Antagonist.

As an aside, at least at Tier 1, there is little reason to complete a map whose 'one-time reward' has already been acquired, as you only get 'Gold (Medium)' or 'Faction Points (Medium)', which isn't very much at all. It would be better, in my opinion, if the special rewards were in addition to the usual rewards at Tier 1.

Title: Re: Spacelords Update 10.4 Patchnotes
Post by: Level9Drow on September 22, 2018, 12:09:21 AM
What a wonderfully thorough well written response to the issue of blueprints, I couldn't have expressed it any better and you've captured everything I think me and many others would want to say. You have my bump for this thread.
Title: Re: Spacelords Update 10.4 Patchnotes
Post by: B30 on September 22, 2018, 12:36:51 AM
+1
Title: Re: Spacelords Update 10.4 Patchnotes
Post by: Nemo on September 22, 2018, 12:45:17 AM
Hello again .

I know what I'm about to ask is kinda off topic but , is the UNDEFEATED counter even a think in-game . The only way I can tell is because it's displayed as a tip every once in a while but I haven't seen anything even remotely resembling it so far . I just need some clarification regarding that tip and (maybe) how exactly does it provide bonus rewards .

Cheers .

I've gotten a little over 30 wins in a row, and I haven't noticed anything too special when it came to the rewards I received. At the moment, the only thing this 'Undefeated' counter seems to apply to, is the Rare Blueprint reward missions.

It might just be a feature they haven't implemented yet.
Title: Re: Spacelords Update 10.4 Patchnotes
Post by: Nemo on September 24, 2018, 06:13:00 AM
Actually, I forgot to mention that newer players, as well as those who've just acquired new characters, will have to play their initial matches with un-upgraded versions of those characters' default weapons.

Some of those default weapons, like Lycus', Alicia's, Hive's, or Ginebra's, can have a hard time dealing damage to bosses or objectives, which would make it hard for those players to contribute to the team, as well as making the match more difficult for the team overall.

I still haven't gotten around to getting weapons for Valeria, both because I don't really want to run the risk of having an Antagonist invade when I'm using a character I'm unfamiliar with whilst using a level 0 weapon, and also because I don't want to be a detriment to the team. 
Title: Re: Spacelords Update 10.4 Patchnotes
Post by: JestersShade on September 24, 2018, 04:11:02 PM
+1 to the duplicate issue

I got many Granny for Mikah before finally getting 1 barrier and the same happened with Iune when I unlocked her, getting multiple common BP for the default weapon Last wish before finally getting 1 Sigh.

So annoying this system.

The token system is a great idea!
Title: Re: Spacelords Update 10.4 Patchnotes
Post by: pululon on September 24, 2018, 07:09:03 PM
+1 to the token system, I got so many duplicates for Hans XD
Title: Re: Spacelords Update 10.4 Patchnotes
Post by: Nemo on October 03, 2018, 05:30:28 AM
I had a Rare Blueprint show up on Beast's Lair, and whilst I wanted to play Iune, the rest of my team ended up picking Shae, Harec and Doldren.

Whilst it was a little tempting to go full Local, I just had to pick someone else to avoid potential disaster. We did alright, surprisingly enough, but I wonder if I'll ever get a chance to get Wisdom.