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Messages - LoganMaze

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16
Suggestions / Re: Antags and Cut Scenes...
 on: November 28, 2018, 05:04:24 PM 
Make the raiders watch the cutscene is what a true antag do.
amen.

17
"Mentor Matches", oh yeah the match where you get 20% more xp and a little more gold and faction when all the new players quit in the first section.
as i said, they are trivial now. that is a good thing in mentor matches and the game does warn you about the mentor thing so the devs arent at fault on that aspect.
i still think people who cant play online should be able to play solo but if say its impossible to win mentor matches you are wrong.

18
Hi everyone!

Our intention when we created this new system was being honest with the player. We want to first show him or her the nature of Spacelords. That means cooperate together using all your resources to complete a mission and defeating the Antagonist.

Once the player understands the mechanics, he/she can enjoy the training mode and practice to improve his/her stats. I know we have said this many times, but the core of Spacelords is the Antagonist feature and we would love for all the players to experience it, at least once.

You really expect players to stick around until they understand the mechanics to fully enjoy the game when it is nothing but infuriating with an antag invasion that leads to absolute hopelessness and then noobs in mentor matches who cant even dent an enemy due to their low level. Seriously?
Since i joined this game about a month back, almost every antagonist match the raider team was wiped out. When an antag joins its either solely focus on the antag to stand a chance or get annihilated trying to complete mission objective. That is not fun. I dont see where the developers are getting their data that the antag system is actually balanced. I find the game overwhelmingly favours antags and you dont even need to be good to defeat a team of raiders. Melee is so ridiculously overpowered to the point that my experience of antag matches is that most solely rely on that and it works. My experience has been nothing but negative anytime an antag joins. If anything you the developers will spout about how great your antag system is but if so why not add optional antag invasion with increased rewards?. Thats right you wont because barely anyone would actually opt for an antag invasion. Ive been in countless lame antag matches and mid-high level players completely give up just wanting the match to end by surrendering so they can play a PVE match with a team of raiders. I feel as if you guys are completely out of touch. The core gameplay is great but even that cant overcome the frustrations that i have with this game. Theres a reason a game with great gameplay like this is not doing as well as it could. Lastly you are driving away countless amount of beginners because you dont make the mentor matches easier. 75%  of the time the noob quits midway cause the mobs are too difficult for them.

You have to realize that while you might make the excuse that if 4 raiders stick together they can overpower an antag and win that doesnt actually happen. Youve based the antag system on 4 raiders banding together to fight the antag with support of his AI companions and at times mission objectives with time limits that further complicate things and expect the team of 4 raiders to manage it? You forgot the most important problem. Players dont stick together and sure as hell dont work together consisting of a bunch of randoms. If friendly fire was on they would probably kill each other regularly.
since the last patch mentor matches have become trivial for high level players, which is a good thing since they are perfect for new players, and even if they don't perform well they can be carried and wont be loosing their first game, the difficulty for new players thing is no more.

19
Gameplay Feedback / Re: Training Mode
 on: November 28, 2018, 04:35:56 PM 
btw, i just realized this post is from last year.

20
Gameplay Feedback / Re: Training Mode
 on: November 28, 2018, 04:35:23 PM 
We'll be adding some short character tutorial videos in  upcoming updates, so that new players can get a first glimpse of each Raider's role + special ability + basic weapon.

I hope that helps. :)
that sounds great! there is never enough tutorials, specially for a challenging game like this one.

21
Spacelords’ Advice / Re: Weapon advice
 on: November 25, 2018, 12:45:00 PM 
caliber is more of a stat you want to do damage towards both elites/players and normal enemies, and the crit chance performs great with some weapons and others not so much.
about the vortex build i haven't tried many builds but i would recommend fire rate and if you aren't going for gold farming pick crit chance as your second priority, the fire rate should help you lower your the cd on your healing ability.

22
Ship's Log / Re: Spacelords Update 11.3 Patch Notes
 on: November 23, 2018, 12:45:18 PM 
Hey, guys!

Just letting you know the option to exchange a duplicated blueprint for Gold will be available in another patch, waaay bigger ;)
thanks karen for letting us know! and many thanks for any other member of developer team reading this! just tested the changes after a few weeks and want you to know you are doing a great job.

23
Suggestions / Re: One easy fix...
 on: November 23, 2018, 05:27:56 AM 
yeah, when i am loosing as antagonist uras can get a bit annoying, at first it was fun but later on it was just an asshole telling me i suck.

24
Suggestions / Re: Quality of life chances
 on: October 23, 2018, 05:20:01 PM 
totally agree, those 2 things are the only reason i dont ask my group of friends to play it, cause i dont want their first experience to be ton of grinding and no chat with the randoms we find.
And as a normal player in no group it can get really boring in any game without chat, human interaction is the exact reason why people play online games.
And as you already said the character prices can be a big turn off, especially for me since i dont want to loose damage in my weapons in order to get more gold.

25
Gameplay Feedback / Re: Rak has some questionable stuff
 on: October 14, 2018, 08:18:08 PM 
Interesting, why his beast mode totaly ignores Konstantin's bubble?
i believe you are talking about loaht.

26
Gameplay Feedback / Re: Salt thread
 on: October 13, 2018, 03:05:32 PM 
he probably had a card that would buff his punches, maybe his next attack after using his ability or after not punching for 20 seconds, something like that.

27
Gameplay Feedback / Re: Rak has some questionable stuff
 on: October 12, 2018, 02:35:33 PM 
he does decent damage, but i think that number is misleading, i remember receiving something close to 2000 damage with lune and was only wounded, i doubt a local can manage that amount of damage.

28
Español (foro general) / Re: Disparos con reaccion ( Pregunta)
 on: October 10, 2018, 12:12:45 AM 
segun tengo entendido significa que aumenta las probabilidades de interrumpir a un enemigo, ocasionando una reaccion.
si no mal recuerdo esta mecanica no funciona contra jugadores (aunque hay armas especificas capaces de empujar a jugadores)

29
Spacelords Universe / Re: What is an Aurora Specter?
 on: October 09, 2018, 08:51:53 AM 
damn great writting and analysis you got there, just read your comment on the migel post and i see you try to make connections with gender and age wich is something many people avoid when analysing stuff wich makes it fresh to read.
Sadly i dont much to add since i am still new to the game lore, just wanted to tell you i enjoyed reading this.


Just a thought, i suggest that yous save your faction points for the Universe Section of the main menu, reading them gives you a new perspective most characters.
yeah, might start reading it while i wait to find a match since i already bought most of the lore.

30
agreed, already said it in another post but i think they should give you more rewards with the sole pressence of the antagonist and give you decent rewards even when you loose, i like the fact this game tries to challenge the player but its a coop game with no chat and you with no coordination its impossible to always win.

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