Mercurysteam's Hangout
BARRACKS => Gameplay Feedback => Topic started by: Addy253 on May 14, 2019, 09:16:25 PM
-
when identity launched i was blown away by the changes some good some bad, the one i liked most was being able to roll for ANY card there was no unnecessary grind to play antag for no reason but to roll for certain cards so i login today and i notice theres affinity for cards again so yea thats a thing again
-
Wow, I hadn't noticed they went back on that... At first I actually preferred the idea of having some cards locked behind the Antagonist aff but then I realised that I hate playing pvp and since you can't choose which ones you unlock once you get the Antag affinity, you're still gambling with your faction points, there are cards I will never, ever pull from the deck now.
So +1 for reverting to "All cards" drawn again.
(Also, if this can be reverted before the next roadmap update, why can't Aleph drops?)
-
+1
I got jumpscared when i noticed that the affinity came back... Sad news .-.
-
So and how has to be as a result of as it was conceived by MSE?
There was a time all cards rolls well, couple of days ago it seems returned as was, but at ANESKA all rare cards roll irrespective of A/R.
-
I would rather see them removing the randomness from the cards system, I really have nothing against the affinity system but the rng hurts the game too much for me.
-
Another horseshit decision. Nothing new.