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Messages - Vladpw123

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31
Gameplay Feedback / Re: Too much time in menus and cut scenes
 on: October 14, 2017, 08:39:24 PM 
yes, if would be cool if there would be a Story mode, so you can chosse to play the story mode, with cutscenes and everything, and after you played the mission you can queue as just gameplay mode or so. Also in Story mode no antagonist can come in, so you can just experience the story, aber later when you play to only earn rewards, it is without the cutscenes and so on.
Cool idea but, this thing with no antogonist in story mode is not gona work. Antogonis have cutscenes too. And they different for im. Hell there is a storybites that you can understand only if you play as antogonist

32
Gameplay Feedback / Re: Devs and reward system
 on: October 14, 2017, 03:28:58 PM 
Hi

I started a few Threats in the steam forum about the most discussed topics. The 1st was about Antagonist and PvP in general , the 2nd was about the Reward System and Crafting. I just copyed all coullected ideas to a threat here, maybe you wanna pass by to add ideas or like already posted ideas :).
Names:
1. Let me hear your ideas about the Antagonist System and PvP in general
2. Let me hear yout ideas about the Reward System and Crafting
It's me Asriel Dreemur.

33
Gameplay Feedback / Re: Devs and reward system
 on: October 13, 2017, 09:20:59 PM 
I like the idea a guy posted on steam I think where you always get faction points,character points and gold but you can choose one to get an extra bonus , also no sharing with team members (that just creates dispute and toxicity)

also blueprints still do the roullete but you can still choose the bonus on a currency , the idea of getting nothing after a hard mission is just gut blasting.

I would like to see something like that, IIRC it was suggested during the beta period too.

Right now imo, it is too random and frustrating, you can get 15k gold with one mission or something like 1.5k-500 most missions. My impression is that I am losing my time until I get one of that missions of 10k-15k (and with some luck wont get splitted), which are completely random, you can win a hard mission with great score and against an antagonist and get no blueprint or a blue blueprint to boost the rewards, but not close to a yellow blueprint.

I also think that the cards system should be redone. It is really expensive, the bonus are really low. Blocking cards is expensive, but I only need one. The loadouts can only be bought with mercurypoints, but I can't see the utility of that loadouts because I can't even try them without paying first.

I have bought cards in the betas, and I have played since the release with a founder's pack, but I haven't been interested in them yet.

Yes, there are some cards that are useful, but most of them are really ridiculous, bonus of 10% dmg or something like this. That won't make a difference, and it's not worth their cost.

Some example:
HP life: 100.
Kons default weapon dmg: 22-30? (I cant remember well).
Dmg with card: 24-33?
bullets to kill without bonus: 4-5.
bullets to kill with bonus: 4-5. (If the bonus or base dmg would be higher would be 3-5, great improvement)
PD: all numbers could be wrong probably, I don't remember the exact bonus or dmg.

All the economy system needs changes imo. A menu tutorial where you are forced to buy different cards and how to set them would be nice. You are leaving too much things without explaining and letting the players to explore by themselves, when the game can already be overwhelming at the start with the gameplay.
Different Missions give different rewards in terms of gold char and faction points. Also your reward depends on final score.

34
Gameplay Feedback / Re: Devs and reward system
 on: October 13, 2017, 04:40:20 PM 
I like the idea a guy posted on steam I think where you always get faction points,character points and gold but you can choose one to get an extra bonus , also no sharing with team members (that just creates dispute and toxicity)
also blueprints still do the roullete but you can still choose the bonus on a currency , the idea of getting nothing after a hard mission is just gut blasting.
Nice to hear that. This is my idea.

35
Gameplay Feedback / Devs and reward system
 on: October 12, 2017, 08:12:15 PM 
OKAY
1st Sorry for bad eng
2nd We all know that Reward system (i included Antogonist rank neded to craft weapons in this problem) is bad, we know it, devs know it, everyone know.
Basicaly it is like 75% of feedback forum.
Also Devs already posted that they WILL change how the system work.
So i recomend to all player to chill out. I think that people still need to speak about it problem but now maybe in more constructive way.
I think this will be better for all if players stop posting like same threads about how system is broken, maybe we should post more about how we think this system SHOULD work to help devs.

36
Gameplay Feedback / Faction/Character points
 on: October 12, 2017, 07:30:02 PM 
I thin we we need more ways to spent Char point. So i just basicaly made my Konstantin as good as i want him to be.
So why do i need to play him especially in a missions that gives a lot of char points.
Problem is now playing him in missions with high Charcter points reward is feeling like a waste, i just dont need to pick this 12000 Char points.
Give us more ways to spnet it. Maybe on weapons for example.

37
Bug report & Technical Support / Re: My Antagonist rank is gone
 on: October 12, 2017, 06:16:55 PM 
Well it is not a bug, You loose antogonis rank if you didnt play Antogonist mode.
Yes it is bad and part of one of the biggest problem of this game.
Devs knows that and said that they will fix that

38
Gameplay Feedback / Re: $20 and $10 skins! Seriously?
 on: October 12, 2017, 06:14:32 PM 
Well i am kinda ok with this actually. Well yeah i know paid Skins in full priced game is kinda bad. But this is kinda became normal. Even Borderlands 2 had them.
I think only real problem with micro is that you need to spend money to get loadout, this is kinda bad actually.

39
Suggestions / Alternative weapons.
 on: October 12, 2017, 05:01:10 PM 
I have a little sugestion. I think that weapon description shuld be more specific.
For example lets take 2 of Konstantin weapons
Ogon Shtorm And ogon Smerch
So Shtorm deal more damage but overheats faster than smerch also it stop shooting after overheet
I think that this descriptio should be more like that
Shtorm deals XXX% more damage
And overheats in XXX% faster

40
Gameplay Feedback / Re: HP values on raiders
 on: October 12, 2017, 01:42:16 PM 
the 60 hp raiders ,if you get hit once ,you're dead, and if 1 bullet touches you,you're insta downed state.
Harec pases 75% of his time crawling like the maggot you made him be.Konstantin can't be a bruiser or tank or protect anyone at all.

Pls, don't buff kosntantin anymore he already can tank enough and does big damage, I can agree that snipers need more live or different ways to be more effective on melee.
Agreed i play Konst a lot, he dont need more HP.

41
Gameplay Feedback / Re: One thing about Kuzmann
 on: October 12, 2017, 01:40:00 PM 
Copy from steam forums.
It may be strange but. I dont like how he looks. I mean he look super cool when he is in his "Skullface" Form. Can we do something so he always stay in this form. I mean he can retur to his "boring face" form when injured.
BTW Really cool charcter really fun to play.
I do understand you wanna look like the Skull version Rather then Human Kuzmann, But the Face part is what's connecting Him to his Backstory/Human side, Without the normal face, he wouldn't be such human anymore :) Side note: what do you think of the Zombie Kuzmann then? Would he be more suitable for your taste?
If you mean alternate skin? No not really. I mean Yeah i understand this. But he stay in his skull face just for a brief ammount of time.
well i have a 2 ideas for compromise, 1st He will stay in skull face when he have Aleph superbuster.
2nd Ability. So now he stay in his skull face only when he chrage his skill, maybe he will stay in skull form as long as shockfield from hiss skill is deployed?

42
Gameplay Feedback / Re: HP values on raiders
 on: October 11, 2017, 05:45:55 PM 
1st this game is supossed to be hard.
2nd Okay Shae and Harec are snipers, and have good evasive skills.

43
Gameplay Feedback / About antogonists and matchmaking
 on: October 11, 2017, 05:41:06 PM 
Sorry for bad eng.

I know yuo already know that antogonist and matchmaking gona be fixe but, there is neve to much feedback.
So i just finished a game as a riders and during mission 2 raiders disconect and i (played as Kezmann) And another guy (Konstantin) Left 2 vs 1 aagains Lycus. And problem it this. It was still easy. We win the match we lost i thin only 8 lives at max.
Well it is i gues couze i and constatine had a bigger rank and more expirience and lycus was a new player. And here is like 2 problem in 1.
1st PVP still inbalanced if PVP targeted at 4vs1 and in situation like our it is 2vs1 and we still win easily it say something, also this means that matchmaking is broken couze guy who just download a game(this was a prologue mission) who even didnt know how to play will dopped against 2 raiders with a lot more expirience.
I dont say that i am a pro i am a noob but i at least knew how melee works.
Also 3rd problem at the end of a mission we get lower score becouse only 2 of 4 raiders evacuated, as i said 2 other raider logged of.


44
Spacelords Universe / Re: Do we have a date for Kunzmann?
 on: October 11, 2017, 11:55:41 AM 
Well it is kinda understandable why he joins raiders he failed 5th council. And what we knew from Konstantin backstory. Council leaders usually just kill ones who failed them.

45
Well it is usuall thing if you look rare skins are beter they have more details and char model is changed a bit more. For example non rare skins for Lycus just give him jacket sunglasses and that is all. His rare skin give him more intresting look with more details, also his look is changed a little bit more couze he dont have his metal rms anymore.

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