Author Topic: THOUGHTS AND TIBITS  (Read 1321 times)

Jenetikz

  • Jr. Member
  • **
  • Posts: 32
    • View Profile
THOUGHTS AND TIBITS
on: October 14, 2018, 04:55:30 PM
HI Guys!

I've been looking for this community and I'm glad I found it! I've been playing since it was Raiders and now I really enjoy the Spacelords makeover. I'll like to offer my thoughts and I hope they can help the devs for the next future updates and we can have more love amongst players  :)

 Again I hope this reaches out to my fellow Raiders, Antagonist and the Devs

HERES MY THOUGHTS

Mentor Matches.

We vet players hate them with a passion. But at the same time, I don't mind quarterbacking new players in the missions. But there's a huge problem where the antagonist jumps in and it ruins the matches and gives the rookies a bad experience as most of us been vocal about. I think a good way to fix this situation is to...

NO antagonists should be able to jump in a mentor match UNLESS that antag's is a matching level of the lowest level character OR in the range of the party. That way it helps new antag's and new raiders.

That way you can still keep the surprise element of the antag jumping and  if it's at a manageable level the party shouldn't have a problem having a rookie raider in the group with a manageable level antag.

Just to share an experience I had a party with a level 1,3,10 and me being 54 and had a level 12 antag jump in. Now an evil person would just slaughter the antag and overtake the mission ;D But I made it a little worth wild I let the party engage the antag while I completed the tasks and support the group and if the antag and I crossed passed I would just dodge and evade the attacks but never kill. It became a point the antag recognized what was going on and noticing I was helping both groups and the match turned out to be a great learning experience.

So I'm saying its possible but......

Vet players also need's to get a little more love than 20% exp although I know it's just a starting point and I do appreciate the boost but...after doing everything above as noticed that's not going to be 10 min cake walk with w/o an antag. Not to mention when Vet players see mentor matches we're not interested at all and matchmaking takings forever cause we're cherry picking missions. But I'll think we'll be more interested in the mentor matches if we're to get say....

20%
10% Gold
10% Faction points

or........

20%
Basic or Rare blueprint chances increase on the next blueprint mission drop.

I think that should be a win-win situation. We'll be more encouraged to groom new players and have quicker parties.
 
Rookie raiders, New players, etc

You guys aren't off the hook! lol. I know you guys get into games and  see a bunch of high-level players and your 5 minutes into the mission and your like wtf and disconnect. As a vet player and understanding the mmr I'm not mad at you guys honestly lol, but at the same time, you guys frustrate the party and which goes back the first few paragraphs. Also, keep in mind when the Raider Guild drops and you want to join Guilds and maybe get all the cool Guild stuff?? Players don't forget and there's a couple of players of players I played with over multiple times that I started new and level up but I just know from before they quit on my party to many times so just saying be careful not to ditch the wrong party....:-X

Antags

Only thing I have to say about antags is if you guys jump in mentor matches and know you can take the squad out how about not going hard lol. Also I think there should be a better antag system. Since Antags are basically pvp I do sometimes feel bad when a antag gets dogged by a random well oil machine party regardless of the mission. So maybe for those guys instead of quickplay, have an actual antag mode dedicated to being a antag, antag story lore and instead of 1 guy maybe 2? in that mode lol Have them be able to coordinate with each other against the group, maybe duo groups rankings.  I like antag mode but it gets boring.

other crumbs...

Ayana: Versatile Is a cool gun but..why all other guns have the options to drop mines where you stand but that gun you can't? I have to in between modes to manage the gun I find that to be very troublesome to her play style and it should work similar to Alicia painkiller if she can shoot heal/damage players/mobs why can't Ayana blow players/mobs up with some heals /damage and place mines instead of switching modes.

Also, her card where she shoots her anchor and able to runs faster should be for raiders as well she doesn't have enough cards towards her anchor ability

Ginabara: I feel she lacks a gun that gives her a wider projectile radius. I like her J wheel but I think the disc's should be wider.

If there's raiders in a party in from the same faction maybe there should be a faction booster ex.  Party with ayana lycas alica ginbara (2x hades boost)
Hearc, Alicia, Hive and Rak (75% Wardogs boost) etc etc

And I need outfits for her too lol Sorry I love ayana.


I think with those suggestions the harmony between new players, antags vets should be better and I look forward to the update and the new stuff on the roadmap.

Keep Raiding guys!