Author Topic: Iunes' Profusion card (Xbox)  (Read 3563 times)

Scolan

  • Jr. Member
  • **
  • Posts: 11
    • View Profile
Iunes' Profusion card (Xbox)
on: June 06, 2018, 07:31:31 PM
Not sure if this is a bug or intended. But Iunes Profusion card states:

"The heals lost because the targets health is full reduces your healing bar recharge time by 25% for every unused 10 health points."

However the effect of this card only seems to apply to the initial "big healing" that occurs when you first start up the healing, and not the subsequent smaller healings that occur afterwards.


Example:

The initial "big healing" is for 30 health points. So if you were to heal an ally already at full health, that initial 30 would decrease your healing cooldown time by 75%. But the subsequent smaller heals (6 points each) do absolutely nothing towards making that card activate and decreasing your cooldown timer.

Example 2: (redundant I know, just wanna sure people understand.)

If you were to heal an ally 30 points away from being at full health. The "big heal" would top them off and the subsequent smaller heals wouldn't make the cards effect activate at all.


So in other words. The only time you can get any use out of this card is when you heal an ally who's 20 points or less away from being at full health. Which is, not entirely useless, but just about.

If this is a bug, please fix, cause this could be a great card if it worked as described.


(She also has cards called Plethora with similar functionality that suffer from the same problem.)



Sent from my SM-N950U using Tapatalk