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Messages - Quanrian

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76
Spacelords Universe / Re: where is schneider
 on: May 03, 2018, 08:44:27 PM 
They noted in the past the only one who can see downed health is Iune. It's visible when you direct the ability at a character including NPCs that we never get to see any health bar on.

77
Gameplay Feedback / Re: If this is me, I'm sorry.
 on: April 28, 2018, 05:46:12 AM 
I think we all need to look at our posts... actually read it and think about what it would feel like if that post was directed at you. Typically, my posts are edited two to three times before I put them up unless I'm sufficiently tired and shouldn't be pretending to be social because I'm brain dead. If your post looks like a rant... it probably is a rant and is probably lacking constructive criticism and a bit of structure that makes it easy to read/understand. We all make mistakes, admitting you make mistakes is the important part.

78
I want Antagonist to be hosted on a server but making them a host would actually fix a lot of problems Antagonist seem to have. Ultimately, in the future though having this game run properly on servers is the absolute best solution for everyone. I just think... starting with Antagonist is the right way to go since it would be easier than trying to host everyone. This will continue to be my two cents until it happens or someone comes up with a better solution.

79
Yes but than you don't visit us as much! ;)

80
Had several more crashes. Seems to not matter on any factors I can discern. It just seems to crash out a bunch of people but notably the Host in many cases will crash first. The most recent crash was on Double Agent and before that it happened on Hanging By A Thread.

81
Spacelords Universe / Re: Red Ribbon/Bow?
 on: April 27, 2018, 06:57:20 AM 
It's the red string of fate. Tie the other end to your finger and you will surely find love!

82
Bug report & Technical Support / Host crashes on No Reservations
 on: April 27, 2018, 03:32:59 AM 
My platform is Xbox One (Standard not S or X) and I saw a really odd bug that had everyone that was host crash out during the match. The mission as stated was No Reservations and I was running Ayana. My crash happened as I spammed the right bumper for Special too much since the range has been nerfed. The other players crashed for unknown reasons but each time it was the Host that crashed out and this forced a migrate not one but three times! This match started roughly around 8 pm Eastern Standard Time. My gamertag on Xbox is Quanrian. Please look into this and thank you for your time and diligence!

83
Suggestions / Re: Too Many Antagonist Now
 on: April 27, 2018, 01:06:35 AM 
I put on music and just phase out and try to have fun given I am the last person who should be playing Antagonist. Truthfully, I tend to get upset on either end of the equation but there are simply less factors from my viewpoint when playing as an Antagonist. However, it depends on how my matches trend too. For instance, if I get a bunch of vets that will absolutely destroy me if I don't do my best it's going to be hard to 'tone it down' for a newer group.

The best 'you' can do given that Antagonist has been waiting (sometimes an artificially increased amount of time... *grumbles*) is give it 'your' best so the lot of you are hopefully learning a few new tricks. You mentioned admiring the level but you should also be paying deep attention to how other players achieve their goals. Therefore, it's equally important if not more so when you go back to playing as a Raider to pay attention to what your foes are up to from your unique perspective.

84
Suggestions / Re: Endless Missions
 on: April 27, 2018, 12:52:32 AM 
Kuzman would instantly be the most valuable character in the game.

Not particularily, at higher difficulties having a team that knows how to spread out aggro is more important than having a single player drawing ALL the aggro. I see Kuzmann go down plenty when they get overwhelmed and that big boy isn't running anywhere. People forget, as enemy health increases he is a lot less effective.

As for a Horde-esque mode it's already built into every mission structure except in reverse as far as rewards per time go. More modes period are good for the game but I think we might only realistically get one more around or after the last campaign drops. I do hope they consider your idea or something similar and not worry so much about fracturing the community between modes. They could also introduce new modes or variations on missions as events as it's something the game could definitely can and should borrow.

85
Suggestions / Re: Indicator Lines on Short Fused
 on: April 27, 2018, 12:38:45 AM 
I think this is extremely valid feedback and shouldn't be too hard to implement. It's very true that until you're a few deposits in you're guessing at how times you'll have to use the extractors. Might even be best if Cortez had some dialog lines like he does on the following mission to let you know how many you have left to go.

86
That kind of makes sense since they changed what happened at certain difficulty percentages before a few teams actually hit 100%.  Now, once you get around 50% the game is going to really going to make you think twice about just going around punching everything... because they're going to beat you down like a baby seal. Also, I hate to say this TC but it's bothering you because it's all your focused on. This is the biggest crux to grinding for anything is extreme tunnel vision. Forget about it just enough to experiment with other aspects you're likely ignoring like the Card system.

87
Gameplay Feedback / Re: How do I just BUY a character?
 on: April 27, 2018, 12:20:07 AM 
As others have stated, the breadth you speak of is less in the campaign (the stage) and more about the characters (actors). Depending on who you play as and who ends up on the opposing side it can dramatically affect how you approach a mission. Once you find even a single player to continue playing with you will start realizing synergies between characters. It's no exaggeration to say even those that have been playing since the beginning have not mastered every character or combination. For this reason, I often tell people it's a deceptively deep game.

88
Spacelords Assemble / Re: Xbox one raiders
 on: April 25, 2018, 12:26:31 AM 
The easiest way is going to be inviting non-quitters from your matches into a party chat and then forming a group from there. As you might guess, it becomes very apparent which players are learning and which ones are not within a single match. Those not learning will not be very fun to play with and will often circumvent their lack of effort by rage quitting or simply standing around.

89
Spacelords Universe / Re: So, found th clan
 on: April 25, 2018, 12:12:53 AM 
Clarify?

90
I admit, I expected Schneider to be out already. We know they must be testing him but that's about all we can surmise. It's like all content drops just stopped after Hades came out. This has made me less eager to throw time into Raiders since they're far too secretive about any releases. Definitely, about time to show a teaser or two about Schneider outside the Hades trailer is it not?

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