Mercurysteam's Hangout

BARRACKS => Gameplay Feedback => Topic started by: derhaifisch234 on May 10, 2018, 03:17:59 AM

Title: what's the reason for placing respawn points in front of a cliff?
Post by: derhaifisch234 on May 10, 2018, 03:17:59 AM
I've noticed this thing on many maps. you spawn 2 feet away from a cliff and facing it so if you're on a rush spamming the respawn button and running forward, that's an instant death. And I'm tired watching teammates wasting lives by this bad game design
Title: Re: what's the reason for placing respawn points in front of a cliff?
Post by: Black_Adder_ on May 10, 2018, 03:05:22 PM
1) there is no respawn button in game
2) there are no spawn points in front of a cliff in game
Title: Re: what's the reason for placing respawn points in front of a cliff?
Post by: derhaifisch234 on May 10, 2018, 06:34:04 PM
there's 1 at in shock right when you spawn at the start of the match, at the last part of fistul of sand  there's another one and I'll  tell you a third one when you give me a third reason
Title: Re: what's the reason for placing respawn points in front of a cliff?
Post by: XjabberwockieX on May 10, 2018, 08:16:24 PM
As far as the starting spawn point of 'In Shock' goes.. Perhaps some of the raiders didnt want to live through the mission and were perhaps trying to get through the mission as quickly as possible with loot guns so that you still get rewards afterwards and that makes more sense to them then grinding through the stage for the 300th time for roughly the same amount of gold and faction points.....Or so I have heard, I've never fallen off that spawn point of "In Shock" repeatedly myself.   ::)
Title: Re: what's the reason for placing respawn points in front of a cliff?
Post by: Power Penguin on May 11, 2018, 05:52:25 AM
Hanging by a Thread (first spawn), In Shock (first spawn), No Reservation (second spawn point) and Weapon from the Past (first spawn) do start you out looking over a precipice. And I've definitely seen some dummies run off because they are so eager to get back into the game that they don't look where they are going.
Title: Re: what's the reason for placing respawn points in front of a cliff?
Post by: Quanrian on May 11, 2018, 06:45:25 AM
Because Lemmings... Seriously though, I have accidentally run off a few times and it's unusual they wouldn't point you away from a drop off.
Title: Re: what's the reason for placing respawn points in front of a cliff?
Post by: Power Penguin on May 11, 2018, 07:21:47 AM
Because Lemmings... Seriously though, I have accidentally run off a few times and it's unusual they wouldn't point you away from a drop off.

Yeah it really just is a spawn orientation problem.
Title: Re: what's the reason for placing respawn points in front of a cliff?
Post by: Black_Adder_ on May 11, 2018, 09:42:02 AM
Hanging by a Thread (first spawn), In Shock (first spawn), No Reservation (second spawn point) and Weapon from the Past (first spawn) do start you out looking over a precipice. And I've definitely seen some dummies run off because they are so eager to get back into the game that they don't look where they are going.
They are not falling off accidentally. They are throwing up games. This is one of reasons why I try to keep as high MMR as possible to avoid these kind of people because the lower your MMR the more you get to see them.
I just hope that Mercury have some system that automatically track down these fuks that do it and punish them.
Title: Re: what's the reason for placing respawn points in front of a cliff?
Post by: Shoggoth_Poot on May 11, 2018, 08:42:32 PM
They want you to appreciate the hard work they put into the landscape. No one's gonna take the time to stop and appreciate it in the middle of all that chaos unless they start you off looking out over all the broken beauty. I get it - and I, for one, do appreciate it. Good job, Mercury Steam. You're not just breast physics and ridiculous abs.
Title: Re: what's the reason for placing respawn points in front of a cliff?
Post by: Level9Drow on May 11, 2018, 09:17:54 PM
Hanging by a Thread (first spawn), In Shock (first spawn), No Reservation (second spawn point) and Weapon from the Past (first spawn) do start you out looking over a precipice. And I've definitely seen some dummies run off because they are so eager to get back into the game that they don't look where they are going.
They are not falling off accidentally. They are throwing up games. This is one of reasons why I try to keep as high MMR as possible to avoid these kind of people because the lower your MMR the more you get to see them.
I just hope that Mercury have some system that automatically track down these fuks that do it and punish them.

Well to be fair, even if there wasn't a cliff they would find one, or worse, feed. I don't think the issue if cliffs, the issue is forced PvP and a self adjusting difficulty. Both which should be options the players can choose.
Title: Re: what's the reason for placing respawn points in front of a cliff?
Post by: XjabberwockieX on May 11, 2018, 11:57:56 PM
Hanging by a Thread (first spawn), In Shock (first spawn), No Reservation (second spawn point) and Weapon from the Past (first spawn) do start you out looking over a precipice. And I've definitely seen some dummies run off because they are so eager to get back into the game that they don't look where they are going.
They are not falling off accidentally. They are throwing up games. This is one of reasons why I try to keep as high MMR as possible to avoid these kind of people because the lower your MMR the more you get to see them.
I just hope that Mercury have some system that automatically track down these fuks that do it and punish them.

They wouldnt have players to play their game adder. Alot of players do it when they reach a certain mmr. High mmr is a waste of time and it does not lead to 'better rewards' it DOES make you wait alot longer to find games. You can find games faster in that 40-50 mmr range than the 60+ mmr range and alot of the best Rotbp players do this when their mmr gets too high from winning all the time. Hunting down all the 'fuks' and getting them off the game would leave a few dozen players and you all alone waiting for a match.  :-\