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Messages - Max Anarchy Reigns

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Never once played halo reach, so don't get whatever point it is your trying to make.

But why don't we use a  more successful game like over watch, as a better example. Why do you think most people go back to that game after how many years of it's release? You think it's to play the same repetitive 3-4 modes over and over? Seriously, go actually google why most people still play over watch to this day.... the loot boxes and additional content that keeps getting updated, are the most common answers you'll find. If those loot boxes were behind a pay wall, guarantee most people would've dropped the game.

I have no issue with devs nickeling and dimming a bunch of id*ts. Heck, if some m*r*n came asking to give me money so I could spit in their face, I'd be an idiot if I refused to take that money. A company's main object is to make money, so fair play by them. All I'm asking is for them to at least give me an option to grind for those in game items in a game that I bought... if that's too much to ask, then that's totally fine! I just won't support their game. Lets see how long their small player base will last with that kind of strategy...

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"YOU NEED STABLE PLAYER BASE" and "DON'T DO EXCLUSIVE CASH ITEMS" seriously needs to be stressed a lot! I've seen micro transaction games with far more content, die because the devs/publishers were too obsessed with money pinching. Nothing's wrong with micro transaction, just don't over do it by making cash only features and make sure you have a STABLE PLAYER BASE before you hit people with the micro transaction.

Was around during the beta and one of the biggest complaints was that we couldn't connect with anyone(which still seems to be a problem, from what I've read). The one thing you guys don't want is to have less people play your game when it's already hard to even find players to connect with.

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So skins can ONLY be purchased with real cash? We can't grind to get new items, we have to pay 9 bucks for in game currency? lol welp, guess I'm out!

It's a shame, cause I actually came to the forums to find out how much content's in the first campaign so I could buy. But thanks to this money pinching tactic, guess I might as well spend my money on Pyre or sundered. Thanks for the heads up, CremeBrule!

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Gameplay Feedback / Matchmaking Feedback Suggestion
 on: May 21, 2017, 02:43:00 AM 
After a match ends, win or lose, give us the option to choose to stay together as a party, similar to how it's done in games like Overwatch. Finding games will be a lot faster that way.

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Gameplay Feedback / Re: BETA feedback PS4
 on: May 18, 2017, 08:40:54 AM 
You have to look at it from the perspective of the guy who's up against 4 players... The odds are already stacked against the person and they manage to sneak up on someone, even though they can be seen through walls or have the 4 man team co-operate by grouping together to make it near impossible for the antagonist to get a kill... In a situation like that, If the person manages to get that close to someone WITHOUT BEING NOTICED, they they deserve the stealth kill, IMO. Without the threat of the instant kill(THAT'S PRETTY EASY TO AVOID CAUSE OF ALL THE FEATURES), things would be too unfair for antagonist players. If devs nerf the dmg, and they manage to land a grab on someone who's close to a team mate,  that's an automatic death for the antagonist.

 Things need to be balanced for everyone, not just the co-op team. For every situation, there should be ways to counter them.... that's why game lets you counter grabs and has a feature that make it difficult for anyone to sneak up on you (seeing enemies through walls). If anyone gets stealth killed,  it's that player's fault and they/we should be rightfully punished for it. *Map awareness* is an important skill in any online game. A competent player should always be aware of their surrounding, learn how to play *cooperatively* with your team, and use the feature that make it difficult for anyone to sneak up on you.

As for the ammo; you should always keep count of how many you have. Even if you're a sniper, your team mates aren't the only ones doing their job, you should be contributing by doing your part too, all the while *paying attention to how much ammo you have and how you're killing the enemy so you don't run out.* Just like getting snuck up on, if you run out of ammo, it's the players fault for mindlessly shooting without keeping track of their resources. I play sniper too, It isn't that different from any other class.

EDIT: And everyone has the same available options for each side.  I've snuck up on antgonist players, too. Stealth killing isn't something that's exclusive to them.

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Gameplay Feedback / Re: BETA feedback PS4
 on: May 16, 2017, 12:52:22 PM 
From the way you talk about the melee, sounds like you might not be aware of the rock/paper/scissors mechanics. You can punish grapples or people that mindless mash attacks.

Also, the running out of ammo thing during a boss fight is why you should always try not to kill everything with your gun. It's an incentive for the player to stop playing it safe and mix in melee. If you're not paying attention to how you're taking out enemies, the game punishes you. I personally think it's an interesting concept and I like it.

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Gameplay Feedback / Re: My thoughts on the Beta. PS4 version.
 on: May 15, 2017, 01:56:32 AM 
After spending some more time with the game, I've noticed that the movement: rolling, sliding, fighting -- everything feels a bit too floaty. Don't know if this is possible since you guys are now independent, but if you can make things feel more grounded, add some weight to the movement, the gameplay might start to feel more like a AAA game.

And also, some different varieties to the combat like the ability to attack( shoot or melee) while sliding, or the previous mentioned drop attack when you're on a ledge or something, would be nice.

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Gameplay Feedback / My thoughts on the Beta. PS4 version.
 on: May 14, 2017, 07:10:58 AM 
I love the concept; melee mixed with a 3rd person shooter. It's like a dream come true. But I feel like the combat, both melee and the shooting, both lack a little bit of that "oompf." I'm very aware of the rock/paper/scissors style of the melee: Dodging evades punches, punches cancels grapple, and grapple snuffs evades. I get that. But it still feels like it's missing something, like a 2nd layer of depth to make the gameplay feel tight. Cause when you're doing that whole dance, some times it just feels like a guessing game, which makes the whole thing look clunky. And when you're dropping from a ledge, why can't we do a drop attack? Not asking for an air attack similar to female character's, but something that's universal, yet unique for each character, would be nice!

On the shooting mechanics, I went into it expecting to get an experience similar to gears of war, but it just ended up feeling like a slightly refined version of Warframe's shooting mechanic. No one wants to make a shooter that people compare to mediocre Warframe. Sorry to those who enjoy that game, but I'm just being honest with my opinion. Also, why isn't there any blind cover shooting? You play the game and it feels like it should be in there, but it's not. A weird decision to not add that, IMO.

Don't want to sound too negative, the game does a lot of things right. I like that you have to melee enemies if you want to gain ammo; it really gives you an incentive to get in close for some CQC. That was nice. Like limited number of times you can revive; It was refreshing to see devs' not holding our hands by trying to make things too "casual friendly."  Then there's the antagonist mechanics that really amped-up the difficulty and made the missions really fun! Was expecting the same old co-op missions that every other game does, with repetitive hordes of enemy, then the human element popped in and added this whole other layer. Really nice touch! All that being said, I do hope there's a variety of missions when the full game releases. But yeah -- the art is awesome looking, game has a lot of potential! The shooter and melee mechanics just need some refining and maybe an extra layer of depth to make the whole package something truly special.

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